Brawl - Zero Suit Samus - Subaction - AttackHi4
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Stats
IASA: |
42 |
Hitboxes active: |
4, 6, 9, 12, 15, 18, 24-25 |
Hitbox set 0 hits: |
4, 6, 9, 12, 15, 18, 24 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:4
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
120 |
0 |
100 |
110 |
Electric |
Shock |
false |
3 |
4 |
|
Frame:6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
20 |
30 |
110 |
Electric |
Shock |
0.5 |
2 |
1 |
|
0 |
1 |
1 |
20 |
30 |
110 |
Electric |
Shock |
0.5 |
2 |
1 |
|
Frame:9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
20 |
30 |
110 |
Electric |
Shock |
0.5 |
2 |
1 |
|
0 |
1 |
1 |
20 |
30 |
110 |
Electric |
Shock |
0.5 |
2 |
1 |
|
Frame:12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
20 |
30 |
110 |
Electric |
Shock |
0.5 |
2 |
1 |
|
0 |
1 |
1 |
20 |
30 |
110 |
Electric |
Shock |
0.5 |
2 |
1 |
|
Frame:15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
20 |
30 |
110 |
Electric |
Shock |
0.5 |
2 |
1 |
|
0 |
1 |
1 |
20 |
30 |
110 |
Electric |
Shock |
0.5 |
2 |
1 |
|
Frame:18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
20 |
30 |
110 |
Electric |
Shock |
0.5 |
2 |
1 |
|
0 |
1 |
1 |
20 |
30 |
110 |
Electric |
Shock |
0.5 |
2 |
1 |
|
Frames:24-25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
3 |
70 |
133 |
80 |
Electric |
Shock |
3 |
4 |
|
0 |
2 |
3 |
70 |
133 |
80 |
Electric |
Shock |
3 |
4 |
|
0 |
3 |
3 |
70 |
133 |
80 |
Electric |
Shock |
3 |
4 |
|
Scripts
Main
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(4)] }
- GenerateArticle { article_id: 2, subaction_only: true }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(1)] }
- AsyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 110, wdsk: 120, kbg: 100, shield_damage: 0, bkb: 0, size: 6.0, x_offset: 0.0, y_offset: 10.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: false, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- loop 5 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 110, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 20, size: 5.0, x_offset: 0.0, y_offset: 28.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 110, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 20, size: 5.0, x_offset: 0.0, y_offset: 22.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(2.0)
- AsyncWait(23.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 80, wdsk: 0, kbg: 133, shield_damage: 0, bkb: 70, size: 5.0, x_offset: 0.0, y_offset: 17.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 80, wdsk: 0, kbg: 133, shield_damage: 0, bkb: 70, size: 6.5, x_offset: 0.0, y_offset: 25.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 80, wdsk: 0, kbg: 133, shield_damage: 0, bkb: 70, size: 8.0, x_offset: 0.0, y_offset: 34.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(37.0)
- ArticleRemove(2)
- AsyncWait(41.0)
- AllowInterrupts
GFX
- GraphicEffect(GraphicEffect { graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(3.0)
- SoundEffectStop(105)
- SoundEffect1(4919)
- SyncWait(1.0)
- SoundEffect1(4998)
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(4.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(15.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(26.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(27.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }